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Spark - Wage of Prophecy

The assets are from Synty Studios.
In the level design class we were tasked to make a level from design to ship. It involves set dressing, combat encounters, missions, cinematics and lighting.

The trailer was created and edited by Alex Dault: https://www.linkedin.com/in/alex-dault/

The orc camp, where the player would face a final challenge in this part of the level, as well as final boss.

The orc camp, where the player would face a final challenge in this part of the level, as well as final boss.

The goblin campsite in the ruins. Player gets introduced to combat in this location, as well as idea of multiple approaches/roads/choices the player can pick.

The goblin campsite in the ruins. Player gets introduced to combat in this location, as well as idea of multiple approaches/roads/choices the player can pick.

A cave, where the player would meet "mentor" on their path.

A cave, where the player would meet "mentor" on their path.

Road, leading from the tower to the orc camp.

Road, leading from the tower to the orc camp.

The layout plan of the level. I challenged myself with a big territory, where the player visit both interior and exterior parts. As well as making the level traversable during night time!

The layout plan of the level. I challenged myself with a big territory, where the player visit both interior and exterior parts. As well as making the level traversable during night time!