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Mosher Island

On this project I did level design. Devised space based on given constraints, created terrain and painted material layers via terrain tool in Unity. Set dressed, put lighting into the level and baked it. As well as heavily optimized the scene, textures, sounds and models thus it can be playable on web-browsers.
Follow the link to check more details about the project, and play it in your browser right now for FREEEEEE!!!
https://ulyssesnorth.itch.io/mosher-island-prototype

The trailer was created and edited by Alex Dault: https://www.linkedin.com/in/alex-dault/

Each direction must've been created according to several constraints, and to be visually distinguishable at the end.
The constraints for this direction were: East, Spring, Fire, The Eagle, and Birth.
Thus, this direction is full of rocks and cliffs.

Each direction must've been created according to several constraints, and to be visually distinguishable at the end.
The constraints for this direction were: East, Spring, Fire, The Eagle, and Birth.
Thus, this direction is full of rocks and cliffs.

The same Eastern direction.

The same Eastern direction.

Constraints for this: South, Summer, Earth, The Deer, and Growth.
To fit them, I made this direction what summer and growth represented to me the most. Vegetation, forest, tall trees and different shades of green. You can also find flowers and fireflies!

Constraints for this: South, Summer, Earth, The Deer, and Growth.
To fit them, I made this direction what summer and growth represented to me the most. Vegetation, forest, tall trees and different shades of green. You can also find flowers and fireflies!

Same Summer direction.

Same Summer direction.

Here I had limits of: West, Autumn, Water, Sage, and Maturity.
I was creating this bit with ideas of it being a part of a river bank, that drained a few ages earlier.

Here I had limits of: West, Autumn, Water, Sage, and Maturity.
I was creating this bit with ideas of it being a part of a river bank, that drained a few ages earlier.

Constraints: North, Winter, Air, The Bear, and Death.
This area is full of snow, howling freezing wind and stylized fog.

Constraints: North, Winter, Air, The Bear, and Death.
This area is full of snow, howling freezing wind and stylized fog.

Oh! And majority of the assets were created in Tilt Brush - a 3D drawing tool for VR. Alex Dault has made numerous assets such as rocks and bushes himself!

Oh! And majority of the assets were created in Tilt Brush - a 3D drawing tool for VR. Alex Dault has made numerous assets such as rocks and bushes himself!