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PXR2021 | Spiegeltent and Logo

Made in Maya and textured it in Substance Painter according to given concept art / references.
These are some of models I delivered for PXR 2021 Virtual Reality Conference as a part of contract.

The spiegeltent was one of the hero pieces in the project. At first a high-poly version was created and optimized to 35k tris, which I took even further and reduced to 1k.

The spiegeltent was one of the hero pieces in the project. At first a high-poly version was created and optimized to 35k tris, which I took even further and reduced to 1k.

It is low-poly, because it was going to be used if VR. Thus, the poly and texture budget was as low as possible without major loss of quality.

The ground texture was done by my colleague Paulo Uemura: https://www.artstation.com/paulouemura

The 2D concept was created by Viplov Singh. Check out his awesome work:
https://www.viplovsingh.com/

The 2D concept was created by Viplov Singh. Check out his awesome work:
https://www.viplovsingh.com/

I modeled this logo with thoughts of it being used once or maximum twice somewhere in the world. Knowing it is going to be used in VR, I made it relatively low-poly mesh-wise, leaving all the "heavy" for textures.