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Ruslan Makarov
Ruslan Makarov
3D Artist / 3D Sorcerer
New Westminster, Canada

Summary

I operate in designing and testing games and being a valuable asset in a team. Open to exciting opportunities at any time all the time!

If you ever have any questions, then feel free to send me an email or message me on ArtStation!
Vancouver, BC, Canada timezone

Studied Adv. Game Design at Langara Centre for Entertainment Arts | Sep 2019 - Aug 2021

Skills

Environment Modeling3D ModelingProp Modeling3D ArtHard Surface ModelingLevel DesignPBR Texturing

Software proficiency

Blender
Blender
Houdini
Houdini
Maya
Maya
Substance 3D Painter
Substance 3D Painter
Unreal Engine
Unreal Engine
Unity
Unity
C#
C#

Experience

  • Lab Instructor at Kwantlen Polytechnic University
    Richmond
    May 2022 - January 2025

    - Assisting students during and after class time with game projects’ prototyping and development in Unity and Unreal Engine 4

    - Testing student’s wireframes, design documents and game builds

    - Providing feedback and solutions regarding bugs, performance issues and gameplay errors in student’s games

    - Participating in college projects development for students to use

  • Teaching Assistant in the Advanced Game Design Program at Centre for Entertainment Arts
    Vancouver, Canada
    September 2021 - April 2022

    - Assisting students during and after class time

    - Helping staff with course creation and grade evaluations

    - Organizing reference materials and visual aids for studies

    - Conducting laboratory sessions to supplement lectures

    - Participating in college projects development for students to use

  • 3D Modeler - Contract at Single Thread Theatre Company
    November 2021 - November 2021

    - Made and textured variety of 3D models while delivering on time

    - Created modular kit alongside set dressing assets

    - Optimized a hero piece from 35k to 1k tris for VR use

  • Level Designer - Contract at for Kingston Theatre Alliance at The 2021 Kick & Push Festival:
    July 2021 - August 2021

    - Created 3D models within deadlines

    - Blended new assets with already existed ones

    - Developed 3D gameplay space from design to finish

    - Made distinguishable areas within a level

    - Optimized the application to be usable on Web Browsers

    - Applied simple changes to existing VFX to fit the project needs

    - Arranged and kept clean project hierarchy

    - Regularly gave, received and discussed constructive feedback

  • 3D Modeller - Contract at Henry G20 Group at Luminato Festival Toronto 2021
    Canada
    June 2021 - June 2021

    - Modelled 3D assets based on 2D reference

    - Created assets in optimized ways to be usable for Mobile App

    - Collaborated with team ensuring delivery on time

    - Regularly modified assets based on received feedback

    - Animated a combination of provided and created assets