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Road in a Forest | Exterior Environment

As a part of an assignment we were to create a small natural exterior environment using UE4 features, where the player can freely walk around. Thus, I gathered references and resources, designed space, created it in UE4 from the ground up, set dressed it, and made lighting with post processing effects. The renders are real-time UE4.

All textures and assets that are in the scene were found either in Quixel Megascans or/and in Unreal Engine libraries.

For the night scene I added beyond MVP things: light-flickering material, music, ambient sounds (crickets mostly), occasional scripted wolf howling and sounds of footsteps, that are different based on the surface the player steps.

For the night scene I added beyond MVP things: light-flickering material, music, ambient sounds (crickets mostly), occasional scripted wolf howling and sounds of footsteps, that are different based on the surface the player steps.

The day scene had different ambient sounds, and birds chipping, as well as occasional bird singing.

The day scene had different ambient sounds, and birds chipping, as well as occasional bird singing.